game / 文明(Sid Meier's Civilization)

Sid Meier's Civilization

以回合制扩张、科技文化发展、外交和多路径胜利组织的长时段策略作品。

Key fields

Identity

Subtype
商业作品
Parent Taxonomy
4X Strategy, Strategy

What

Definition
以回合制扩张、科技文化发展、外交和多路径胜利组织的长时段策略作品。

How

Used Resource
Pixel Art, Resource Management, Exploration & Discovery, Deterministic Turn-Based Rules, Combat & Conflict, Core Loop, Resources & Economy, Relationships & Schedules, Information / Knowledge Progression

Lifecycle

Status
草稿