game / 文明 VI(Sid Meier's Civilization VI)

Sid Meier's Civilization VI

以探索、扩张、资源开发、外交和多种胜利条件组织的 4X 回合制策略作品。

Key fields

Identity

Subtype
商业作品
Parent Taxonomy
4X Strategy, Strategy

What

Definition
以探索、扩张、资源开发、外交和多种胜利条件组织的 4X 回合制策略作品。

How

Used Resource
Low Poly, Resource Management, Deterministic Turn-Based Rules, Combat & Conflict, Exploration & Discovery, Core Loop, Relationships & Schedules, Resources & Economy, Information / Knowledge Progression

Lifecycle

Status
草稿