game case study / 死亡、重试与持续成长:Hades / Celeste / Into the Breach

Death, Retry & Persistent Growth

比较三种不同操作与策略压力下,失败如何成为下一次决策的输入。

Key fields

Identity

Subtype
比较研究
Parent Taxonomy
Game Design Research

What

Definition
比较三种不同操作与策略压力下,失败如何成为下一次决策的输入。
Analyzed Subject
Hand-drawn Illustration, Pixel Art, Retry & Buildcrafting, Combat & Conflict, Precision Movement, Hades, Celeste, Into the Breach, Death & Retry, Persistent Progression, Core Loop, Scoring & Combo

How

Used Resource
Desk Research, Competitive Analysis

Evidence

Evidence
Sources

Lifecycle

Status
草稿

Relations

Related Content
Core Loop, Death & Retry, Persistent Progression, Scoring & Combo, Combat & Conflict, Precision Movement, Retry & Buildcrafting, Desk Research, Competitive Analysis, Celeste, Into the Breach, Hades